
All Our Winters
Distant Hearth Games · Coming soon
A procedural god game about a world that reads your every act as an omen. Send rain, fire, plague, blessing across an isometric wilderness while settlements grow, farm, pray, wage war and bury their dead through seasons that fight back. Answer their prayers or ignore them, they remember either way.
About All Our Winters
A world that watches you back You are a god over a procedurally generated wilderness. You cannot command your people directly — you shape the world they live in, and they draw their own conclusions. Burn a rival's forest and your faithful will call it a sign of favour. Burn your own and they will fear you by night. Every act leaves a mark. Places touched by your mercy become holy ground that pilgrims visit for generations; places struck by your wrath stay cursed, and no colony will settle there. Fall silent for too long and the world simply forgets you. Powers of a god Wildfire that spreads on its own, leaps between trees and can burn a village to the ground Earthquakes, meteors, tornadoes and lightning Plague, blessing and bloom Reshape the land itself: water, grass, sand and forest floor Seed animals, plants, herbs and ore veins where your people need them Villages that live without you Every villager has a name, a trade and a life of their own. They farm, fish, hunt, mine, build, study and fight. They grow hungry, cold, tired and sick. They marry, raise children, take a craft and grow skilled at it over years — and pass that skill to the next generation before they die. Settleme
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