GamesIDB

Circle Test Suite

Copper Kettle · Coming soon

Welcome to our Test Chambers! We invite you to try our new Circle Test Suite. This time, you will need to deliver the Object to the Main Target using as few Action Points as possible. To help you complete the task, we have enabled the time control module. But remember: now, physics is on.

About Circle Test Suite

We invite you to complete a series of tests in our Test Environment! You will have a Character at your disposal who will follow your commands. Your goal is to deliver the Object to the Main Target (perform the activation) using the minimum number of Action Points. Use the Character's Tool to interact with the Test Environment. Each Tool activation costs one Action Point. Warning! The number of Action Points spent must not exceed the number of Action Points earned by the time you reach the Main Target. Otherwise, you will be denied access to the next Test Chamber. Action Points can be earned by discovering new Test Chambers or activating Optional Targets. Please note: unspent Action Points carry over to subsequent levels, so spend your Action Points wisely. The Character executing commands on your behalf within the Test Environment can control the speed of the Emulator's time flow. Use this feature to synchronize your clock with the Emulator's clock. At any point, you may take a snapshot of the Emulator's State and revert to it at any time during the Test. However, please note that under the current Test Environment rules, taking and saving a State snapshot costs one Action Point. T

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