GamesIDB

HITLESS

YOHAKU GAMES · Coming soon

No weapons. No shooting. Just dodging. Survive 15 seconds to clear a stage — and the stages never stop coming, or getting harder. Compete on the world leaderboards with a single number: the stage you reached. 42 titles, 20 bullet gimmicks, quarterly seasons.

About HITLESS

There is no attack button You cannot shoot. You cannot clear bullets. There are no bombs, no shields, no power-ups. The only thing you can do is dodge. Strip everything else away and what is left is the thing coming toward you, and you slipping through it. The rule is fifteen seconds Every stage is cleared by surviving 15 seconds . That is the entire rule Clear one and you go straight into the next. There is no final stage — bullets grow faster, denser and more intricate the further you go Your hitbox is a small point at the center of your ship, far smaller than it looks. If the graphic overlaps but the core slips past, you are fine Attacks are assembled from a seed based on the stage number, so a given stage always feels the same without ever being laid out identically A hit costs one life, followed by 2 seconds of invulnerability. Take a hit at zero lives and the run is over New Game — Stage 1, 3 lives. Everyone starts from the same place. Continue — your best stage, 1 life. For when you only want what comes next. The leaderboards are the game Your score is the stage you reached . Ties are broken by how long you survived on that final stage. Nothing else adds points. Two score bo

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