
I.T.C.B - Interstellar Trade Compliance Bureau
Baseless Assumption Studio · Coming soon
You've been abducted. The aliens picked you by lottery. Now run their trade terminal: manage resources you don't understand, sell on the galactic market, keep an entire populace happy, and slowly climb a bureaucratic corporate ladder that does not entirely make sense.
About I.T.C.B - Interstellar Trade Compliance Bureau
You were not supposed to be here. The Zorbonians — a perpetually struggling backwater of a vast galactic empire — finally won the Imperial Lottery. The prize: the right to abduct one exquisite individual from anywhere in the known galaxy to fix their economy. The selection committee reviewed your file with great care. They were particularly impressed by your demonstrated capacity to coordinate the movement of standardized containers across continental distances. They think they got a logistics savant. They got you. Now operate Trade Terminal 7-G. The populace requires goods. You will provide them. ━━━ WHAT YOU'LL DO ━━━ Run a planet's economy from a single screen. Build production facilities, manage resources, and keep an entire alien populace fed, clothed, housed, and content — all from a terminal you barely understand. Trade on the galactic market. Buy low, sell high, and try to read a market that shifts beneath your feet. Surplus is only worth something if you sell it at the right moment. Decipher as you go. New resources arrive as untranslated alien glyphs. Figure out what they are before they become a problem — or after, the hard way. Survive the news. A constant stream of hea
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