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NO RECEIPT

MFA Software · Sep 13, 2026

Work the returns desk of a dying department store. Inspect what customers bring back — weigh it, open it, sweep it under UV — and decide who's lying. Then the register prints a receipt from a branch that doesn't exist, dated tomorrow. Every return has a story. Most of them are false.

About NO RECEIPT

MERIDIAN DEPARTMENT STORES thanks you for fifteen years of loyal service. You started Tuesday. NO RECEIPT is a first-person inspection game about the worst counter in retail: returns. Customers slide their stories across the laminate — a television that died in a week, a wedding dress never worn, a blender with someone else's serial number — and you decide what the store owes them. Inspect the thing, not the story Pull items out of their packaging — the box and what's inside are two different objects, and they don't always agree. Read the receipt line by line. Query the store database. Check the dates, the branch, the employee number. Weigh it. Plug it in. Kill the lights and sweep a UV lamp across the fabric and watch what blooms. Click what looks wrong. Real defects become evidence; hunches become accusations — and false accusations have a price. Negotiate like your job depends on it Refunds, store credit, exchanges, repairs — or refusal, if you can make it stick. Customers push back, walk out, come back angrier. The queue is watching, corporate is measuring, and policy changes every morning. Some of the new rules make sense. Keep telling yourself that. Stay after closing The sto

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