
Seven Blasphemies
Crit42 Studio · Sep 8, 2026
Seven Blasphemies is a traditional turn-based roguelike where every dawn may curse your run forever. Explore a dying world, choose from doomed classes, survive lethal OSR-inspired encounters, and race against extinction before the seventh blasphemy ends all.
About Seven Blasphemies
Seven Blasphemies is a traditional turn-based roguelike about surviving the final days of a cursed world. Move one tile at a time. Think one turn at a time. Die, learn, and begin again under the shadow of a doom calendar that does not care whether you are ready. Each dawn, the world may be struck by a new Blasphemy: a permanent, run-altering curse that stacks with everything that came before it. Visibility may shrink. Healing may weaken. Monsters may grow bolder. The world may become harder, meaner, and less forgiving with every passing day. When the seventh Blasphemy arrives, the world ends. You are not racing toward glory. You are racing against extinction. A TRADITIONAL ROGUELIKE OF DOOM AND SCARCITY Seven Blasphemies is built around classic roguelike fundamentals: grid-based movement, turn-based decision-making, procedural danger, permadeath, and lethal consequences. Every action matters because every turn gives the world a chance to answer. Explore ruined paths, manage scarce resources, choose your fights carefully, and accept that survival is never guaranteed. This is not a power fantasy. It is a desperate crawl through a dying world where the correct decision may still lead
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