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Shardkeep

Meridian Studios · Coming soon

Match gems to battle through a run-based roguelike. Skulls strike, shields guard, mana fuels a drafted spellbook — and matching four keeps the turn yours. Fight three acts of a fortress that freezes, clogs and hexes your board, then climb ten Ascension levels. Every fight is pure decisions.

About Shardkeep

The keep is a puzzle. The puzzle bites back. Shardkeep is a run-based roguelike where every battle is fought on a gem board. Skulls strike, shields guard, mana fuels your spellbook — and matching four or more keeps the turn yours. Enemies telegraph every move, then twist the board itself: frost that locks your gems, rocks that clog your lines, hexes that drain your matches. Key Features Three acts, three tyrants — fight from the gloom of the Vault through the Molten Undercroft to the crystal court of the Facet Crown. Draft a spellbook, not a deck — 24 spells across three schools of mana, honed at campfires, capped at eight so every pick counts. 20 board-warping relics — cascade doublers, gold that cuts, frost immunity, a second life. Flasks — free-action consumables for the turn everything goes wrong. Three Callings — begin as the Bladebound, the Wardkeeper, or the Gildhand and build from different strengths. Ascension — ten levels of escalating challenge after your first win. Telegraphed, deterministic battles — every intent is visible, every cascade follows from your move. Pure decisions. Fully painted art, ten achievements, cloud saves, and text in 14 languages.

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