GamesIDB

SplatStick

Ramil Nasrullaev · Coming soon

A stickman fighter where physics does half the work. Punch, grab, throw your opponent off the edge the more damage they carry, the further they fly. Nine modes, from deathmatch and tower sieges to football and hot potato. Two on one keyboard, or six online.

About SplatStick

A fighter has two bars, and they work differently. Health simply runs out. Damage piles up and decides how far the next hit sends you. There are two ways to kill — finish them off, or throw them off the edge — and late in a round the second one is usually faster. The fighting Attack, heavy attack on hold, grab and throw, shield, roll. Shield at the last moment to parry. In the air: double jump, dash on a double tap of a direction, push off a wall. Miss the ledge and you can hang on and climb back — but while you hang, everyone can see you. The arena gets in everyone's way equally Low gravity, meteor shower, earthquake, item rain. Every event is announced by a banner a few seconds ahead: enough time to run, not enough to finish someone off. Item crates drop on their own. Inside there might be a medkit or a speed boost — or a shotgun, bazooka, laser, mine, knife, boomerang, grenade launcher, anvil or black hole. Nine modes Deathmatch — lives and rounds. Run out of lives and you are out. Siege — two towers. While your tower stands, your team respawns. When it falls, that's it. King of the Hill — hold the zone alone. With two inside, nobody scores. Football — score the most in three mi

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