
SUPERBOLT
Skollheim · Sep 2, 2026
You are the lightning. Charge a dying machine, crack it open, and grow from a centimetre-wide spark into the brightest event in the universe. An incremental across seven worlds of scale, where every collapse makes you stronger.
About SUPERBOLT
You start as a spark a few centimetres wide. You end erasing galaxies. SUPERBOLT is an incremental game about one gesture: charge the bolt, release it, watch things break. Around that gesture, seven worlds. Each one is a jump in scale, and each one adds a rule the last one didn't have. SEVEN WORLDS, ONE LADDER OF SCALE From a workbench spark (centimetres) to an arc, a storm, a planetary tempest, a solar flare, a pulsar, and finally a gamma-ray burst measured in megaparsecs. The crossing between worlds isn't a menu. You ride it. A NEW RULE EVERY WORLD THE RUPTURE . Strike a cracked node by hand: it bursts. THE CHAINS . The bolt jumps from node to node. THE LEECH . The leech steals 22% of your Charge while it stands: kill it first. THE RESONANCE . Strike on the beat, keep the rhythm. THE ALIGNMENT . The beam sweeps: strike what it lights. THE SATURATION . The screen whitens as the end comes. THE SUPERBOLT . Keep holding past a full bar until the white gauge fills, then let the superbolt go. THE STORM . Six full-bar strikes fill the storm gauge: the whole field bursts. THE SCAR . Every bolt leaves a trace on the ground. Nodes that cross it get bitten. COLLAPSE. RETURN STRONGER. When y
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